General information | GeForce GTX 645 | Quadro M520 |
---|---|---|
Launched | Q2 2013 | Q2 2017 |
Used in | Desktop | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 1024 MB 50 % | 2048 MB 0 % |
Core Clock | 824 MHz 20.8 % | 1041 MHz 0 % |
DirectX | DirectX 11 | DirectX 12 |
OpenGL | OpenGL 4.5 | OpenGL 4.5 |
Thermal Design Power (TDP) | 64 W 0 % | 25 W 60.9 % |
Performance | GeForce GTX 645 | Quadro M520 |
Overall Score | 22007 0 % | 21972 0.2 % |
Future Proof | 26 % 50.9 % | 53 % 0 % |
Benchmark Score | 4843 0 % | 4828 0.3 % |
2D Benchmark Score | 425.6 0 % | 225.2 47.1 % |
Average DirectX performance | 15.9 FPS 0 % | 14.8 FPS 7.3 % |
DirectX 9 performance | 34.9 FPS 0 % | 29.1 FPS 16.7 % |
DirectX 10 performance | 7 FPS 23.1 % | 9 FPS 0 % |
DirectX 11 performance | 14.9 FPS 0 % | 12 FPS 19.4 % |
DirectX 12 performance | 7 FPS 22 % | 8.9 FPS 0 % |
Graphic card computing | 887 operations/s 0 % | 790 operations/s 10.9 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 645, Quadro M520.
Average frames per second | GeForce GTX 645 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 40.2 FPS | 40.1 FPS |
High settings | 72.4 FPS | 72.2 FPS |
Medium settings | 86.9 FPS | 86.7 FPS |
Low settings | 121.6 FPS | 121.4 FPS |
Difference | 0 % | 0.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 645, Quadro M520.
Grand Theft Auto V | GeForce GTX 645 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 35.8 FPS | 35.7 FPS |
High settings | 64.4 FPS | 64.3 FPS |
Medium settings | 77.3 FPS | 77.2 FPS |
Low settings | 108.2 FPS | 108.0 FPS |
Difference | 0 % | 0.2 % |