General information | GeForce GTX 1650 (Max-Q Design) | Radeon Pro 5300M |
---|---|---|
Launched | Q2 2019 | Q4 2019 |
Used in | Mobile | Mobile |
Factory | NVIDIA | AMD |
Motherboard Bus | PCIe 3.0 x16 | PCIe 4.0 x8 |
Memory | 4096 MB 0 % | 4096 MB 0 % |
Core Clock | 1020 MHz 0 % | 1000 MHz 2 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Thermal Design Power (TDP) | 35 W 58.8 % | 85 W 0 % |
Performance | GeForce GTX 1650 (Max-Q Design) | Radeon Pro 5300M |
Overall Score | 39881 0 % | 39337 1.4 % |
Future Proof | 66 % 5.7 % | 70 % 0 % |
Benchmark Score | 15905 0 % | 15474 2.7 % |
2D Benchmark Score | 327.6 46.8 % | 615.5 0 % |
Average DirectX performance | 50.7 FPS 0 % | 44.6 FPS 12 % |
DirectX 9 performance | 95.5 FPS 0 % | 80.6 FPS 15.7 % |
DirectX 10 performance | 31.7 FPS 6.3 % | 33.9 FPS 0 % |
DirectX 11 performance | 47 FPS 0 % | 39 FPS 17 % |
DirectX 12 performance | 28.8 FPS 0 % | 25.2 FPS 12.4 % |
Graphic card computing | 2255.4 operations/s 21.3 % | 2866.6 operations/s 0 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), Radeon Pro 5300M.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | Radeon Pro 5300M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 87.0 FPS | 85.6 FPS |
High settings | 156.6 FPS | 154.0 FPS |
Medium settings | 188.0 FPS | 184.8 FPS |
Low settings | 263.2 FPS | 258.7 FPS |
Difference | 0 % | 1.7 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), Radeon Pro 5300M.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | Radeon Pro 5300M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.6 FPS | 65.7 FPS |
High settings | 119.9 FPS | 118.2 FPS |
Medium settings | 143.9 FPS | 141.8 FPS |
Low settings | 201.4 FPS | 198.6 FPS |
Difference | 0 % | 1.4 % |