General information | Quadro M520 | GeForce GT 645M |
---|---|---|
Launched | Q2 2017 | Q1 2013 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 2048 MB 0 % | 2048 MB 0 % |
Core Clock | 1041 MHz 0 % | 710 MHz 31.8 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.5 | OpenGL 4.5 |
Thermal Design Power (TDP) | 25 W 21.9 % | 32 W 0 % |
Performance | Quadro M520 | GeForce GT 645M |
Overall Score | 21980 0 % | 15492 29.5 % |
Future Proof | 53 % 0 % | 25 % 52.8 % |
Benchmark Score | 4831 0 % | 2400 50.3 % |
2D Benchmark Score | 226.3 0 % | 159.8 29.4 % |
Average DirectX performance | 14.7 FPS 0 % | 7.3 FPS 50.7 % |
DirectX 9 performance | 29.1 FPS 0 % | 14 FPS 51.8 % |
DirectX 10 performance | 9 FPS 0 % | 3 FPS 66.9 % |
DirectX 11 performance | 11.9 FPS 0 % | 7 FPS 41 % |
DirectX 12 performance | 8.9 FPS 0 % | 5 FPS 43.8 % |
Graphic card computing | 788.4 operations/s 0 % | 469.6 operations/s 40.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro M520, GeForce GT 645M.
Average frames per second | Quadro M520 | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 39.8 FPS | 24.2 FPS |
High settings | 71.6 FPS | 43.5 FPS |
Medium settings | 85.9 FPS | 52.2 FPS |
Low settings | 120.3 FPS | 73.0 FPS |
Difference | 0 % | 39.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro M520, GeForce GT 645M.
Grand Theft Auto V | Quadro M520 | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 35.4 FPS | 24.2 FPS |
High settings | 63.8 FPS | 43.6 FPS |
Medium settings | 76.6 FPS | 52.3 FPS |
Low settings | 107.2 FPS | 73.3 FPS |
Difference | 0 % | 31.6 % |