General information | GeForce GTX 1660 Ti (Max-Q Design) | GeForce GT 645M |
---|---|---|
Launched | Q2 2019 | Q1 2013 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 6144 MB 0 % | 2048 MB 66.7 % |
Core Clock | 1140 MHz 0 % | 710 MHz 37.7 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 60 W 0 % | 32 W 46.7 % |
Performance | GeForce GTX 1660 Ti (Max-Q Design) | GeForce GT 645M |
Overall Score | 47228 0 % | 15493 67.2 % |
Future Proof | 66 % 0 % | 25 % 62.1 % |
Benchmark Score | 22305 0 % | 2400 89.2 % |
2D Benchmark Score | 362.8 0 % | 159.8 56 % |
Average DirectX performance | 72.1 FPS 0 % | 7.3 FPS 89.9 % |
DirectX 9 performance | 126.8 FPS 0 % | 14.1 FPS 88.9 % |
DirectX 10 performance | 54.2 FPS 0 % | 3 FPS 94.4 % |
DirectX 11 performance | 72.4 FPS 0 % | 7 FPS 90.3 % |
DirectX 12 performance | 35.2 FPS 0 % | 5 FPS 85.8 % |
Graphic card computing | 3052.4 operations/s 0 % | 476.2 operations/s 84.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1660 Ti (Max-Q Design), GeForce GT 645M.
Average frames per second | GeForce GTX 1660 Ti (Max-Q Design) | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 106.4 FPS | 24.2 FPS |
High settings | 191.5 FPS | 43.5 FPS |
Medium settings | 229.8 FPS | 52.2 FPS |
Low settings | 321.7 FPS | 73.0 FPS |
Difference | 0 % | 77.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1660 Ti (Max-Q Design), GeForce GT 645M.
Grand Theft Auto V | GeForce GTX 1660 Ti (Max-Q Design) | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 79.0 FPS | 24.2 FPS |
High settings | 142.2 FPS | 43.5 FPS |
Medium settings | 170.6 FPS | 52.2 FPS |
Low settings | 238.8 FPS | 73.1 FPS |
Difference | 0 % | 69.4 % |