General information | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 645M |
---|---|---|
Launched | Q2 2020 | Q1 2013 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1035 MHz 0 % | 710 MHz 31.4 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 0 % | 32 W 8.6 % |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 645M |
Overall Score | 40728 0 % | 15493 62 % |
Future Proof | 73 % 0 % | 25 % 65.8 % |
Benchmark Score | 16588 0 % | 2400 85.5 % |
2D Benchmark Score | 336.7 0 % | 157.6 53.2 % |
Average DirectX performance | 54.1 FPS 0 % | 7.2 FPS 86.6 % |
DirectX 9 performance | 101.7 FPS 0 % | 14 FPS 86.2 % |
DirectX 10 performance | 34.2 FPS 0 % | 3 FPS 91.2 % |
DirectX 11 performance | 52.8 FPS 0 % | 6.9 FPS 86.9 % |
DirectX 12 performance | 27.9 FPS 0 % | 5 FPS 82.1 % |
Graphic card computing | 2315.3 operations/s 0 % | 476.2 operations/s 79.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 645M.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.5 FPS | 24.1 FPS |
High settings | 159.4 FPS | 43.4 FPS |
Medium settings | 191.3 FPS | 52.0 FPS |
Low settings | 267.8 FPS | 72.8 FPS |
Difference | 0 % | 72.8 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 645M.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.8 FPS | 24.2 FPS |
High settings | 122.0 FPS | 43.5 FPS |
Medium settings | 146.4 FPS | 52.2 FPS |
Low settings | 205.0 FPS | 73.1 FPS |
Difference | 0 % | 64.4 % |