General information | GeForce GTX 1650 Ti | Radeon R5 M330 |
---|---|---|
Launched | Q1 2020 | Q3 2015 |
Used in | Mobile | Mobile |
Factory | NVIDIA | AMD |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 4096 MB 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.3 |
Thermal Design Power (TDP) | 55 W 0 % | 18 W 67.3 % |
Performance | GeForce GTX 1650 Ti | Radeon R5 M330 |
Overall Score | 44215 0 % | 12409 71.9 % |
Future Proof | 71 % 0 % | 41 % 42.3 % |
Benchmark Score | 19550 0 % | 1540 92.1 % |
2D Benchmark Score | 389.6 24.4 % | 515.4 0 % |
Average DirectX performance | 62.9 FPS 0 % | 4.4 FPS 92.9 % |
DirectX 9 performance | 119.6 FPS 0 % | 6.5 FPS 94.6 % |
DirectX 10 performance | 39 FPS 0 % | 3.6 FPS 90.9 % |
DirectX 11 performance | 61.1 FPS 0 % | 5.5 FPS 90.9 % |
DirectX 12 performance | 32.1 FPS 0 % | 2.2 FPS 93 % |
Graphic card computing | 2724.3 operations/s 0 % | 375.7 operations/s 86.2 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti, Radeon R5 M330.
Average frames per second | GeForce GTX 1650 Ti | Radeon R5 M330 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 98.0 FPS | 17.4 FPS |
High settings | 176.5 FPS | 31.4 FPS |
Medium settings | 211.8 FPS | 37.7 FPS |
Low settings | 296.5 FPS | 52.7 FPS |
Difference | 0 % | 82.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti, Radeon R5 M330.
Grand Theft Auto V | GeForce GTX 1650 Ti | Radeon R5 M330 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 73.9 FPS | 18.9 FPS |
High settings | 133.0 FPS | 34.0 FPS |
Medium settings | 159.5 FPS | 40.8 FPS |
Low settings | 223.4 FPS | 57.1 FPS |
Difference | 0 % | 74.4 % |