General information | GeForce GTX 1650 | Quadro M520 |
---|---|---|
Launched | Q2 2019 | Q2 2017 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1395 MHz 0 % | 1041 MHz 25.4 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 50 W 0 % | 25 W 50 % |
Performance | GeForce GTX 1650 | Quadro M520 |
Overall Score | 42432 0 % | 21980 48.2 % |
Future Proof | 66 % 0 % | 53 % 19.7 % |
Benchmark Score | 18004 0 % | 4831 73.2 % |
2D Benchmark Score | 383.2 0 % | 226.8 40.8 % |
Average DirectX performance | 57.6 FPS 0 % | 14.8 FPS 74.4 % |
DirectX 9 performance | 116.9 FPS 0 % | 28.9 FPS 75.2 % |
DirectX 10 performance | 36.1 FPS 0 % | 9.1 FPS 74.9 % |
DirectX 11 performance | 50.4 FPS 0 % | 12 FPS 76.3 % |
DirectX 12 performance | 26.9 FPS 0 % | 9.1 FPS 66.3 % |
Graphic card computing | 2736.3 operations/s 0 % | 789.2 operations/s 71.2 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650, Quadro M520.
Average frames per second | GeForce GTX 1650 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 93.1 FPS | 39.8 FPS |
High settings | 167.6 FPS | 71.6 FPS |
Medium settings | 201.1 FPS | 85.9 FPS |
Low settings | 281.6 FPS | 120.3 FPS |
Difference | 0 % | 57.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650, Quadro M520.
Grand Theft Auto V | GeForce GTX 1650 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 70.5 FPS | 35.5 FPS |
High settings | 126.9 FPS | 63.9 FPS |
Medium settings | 152.3 FPS | 76.7 FPS |
Low settings | 213.2 FPS | 107.4 FPS |
Difference | 0 % | 49.6 % |