General information | GeForce RTX 2080 (Max-Q Design) | Quadro M520 |
---|---|---|
Launched | Q1 2019 | Q2 2017 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 8192 MB 0 % | 2048 MB 75 % |
Core Clock | 735 MHz 29.4 % | 1041 MHz 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 90 W 0 % | 25 W 72.2 % |
Performance | GeForce RTX 2080 (Max-Q Design) | Quadro M520 |
Overall Score | 58281 0 % | 21980 62.3 % |
Future Proof | 65 % 0 % | 53 % 18.5 % |
Benchmark Score | 33966 0 % | 4831 85.8 % |
2D Benchmark Score | 540.8 0 % | 227 58 % |
Average DirectX performance | 108.5 FPS 0 % | 14.7 FPS 86.4 % |
DirectX 9 performance | 171.3 FPS 0 % | 29 FPS 83.1 % |
DirectX 10 performance | 102.6 FPS 0 % | 9 FPS 91.3 % |
DirectX 11 performance | 111.3 FPS 0 % | 11.9 FPS 89.3 % |
DirectX 12 performance | 48.6 FPS 0 % | 9 FPS 81.5 % |
Graphic card computing | 4799.1 operations/s 0 % | 790 operations/s 83.5 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce RTX 2080 (Max-Q Design), Quadro M520.
Average frames per second | GeForce RTX 2080 (Max-Q Design) | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 136.0 FPS | 39.8 FPS |
High settings | 244.9 FPS | 71.6 FPS |
Medium settings | 293.8 FPS | 85.9 FPS |
Low settings | 411.4 FPS | 120.3 FPS |
Difference | 0 % | 70.8 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce RTX 2080 (Max-Q Design), Quadro M520.
Grand Theft Auto V | GeForce RTX 2080 (Max-Q Design) | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 97.7 FPS | 35.5 FPS |
High settings | 175.8 FPS | 63.8 FPS |
Medium settings | 211.0 FPS | 76.6 FPS |
Low settings | 295.4 FPS | 107.2 FPS |
Difference | 0 % | 63.7 % |