General information | GeForce GTX 1650 (Max-Q Design) | Quadro M520 |
---|---|---|
Launched | Q2 2019 | Q2 2017 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1020 MHz 2 % | 1041 MHz 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 0 % | 25 W 28.6 % |
Performance | GeForce GTX 1650 (Max-Q Design) | Quadro M520 |
Overall Score | 39910 0 % | 21980 44.9 % |
Future Proof | 66 % 0 % | 53 % 19.7 % |
Benchmark Score | 15928 0 % | 4831 69.7 % |
2D Benchmark Score | 324.4 0 % | 226.3 30.2 % |
Average DirectX performance | 51 FPS 0 % | 14.7 FPS 71.1 % |
DirectX 9 performance | 95.8 FPS 0 % | 29.1 FPS 69.6 % |
DirectX 10 performance | 32.1 FPS 0 % | 9 FPS 72 % |
DirectX 11 performance | 47 FPS 0 % | 11.9 FPS 74.6 % |
DirectX 12 performance | 28.9 FPS 0 % | 8.9 FPS 69.2 % |
Graphic card computing | 2268.2 operations/s 0 % | 788.4 operations/s 65.2 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), Quadro M520.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.4 FPS | 39.8 FPS |
High settings | 155.5 FPS | 71.6 FPS |
Medium settings | 186.5 FPS | 85.9 FPS |
Low settings | 261.2 FPS | 120.3 FPS |
Difference | 0 % | 53.9 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), Quadro M520.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.4 FPS | 35.4 FPS |
High settings | 119.6 FPS | 63.8 FPS |
Medium settings | 143.5 FPS | 76.6 FPS |
Low settings | 200.9 FPS | 107.2 FPS |
Difference | 0 % | 46.6 % |