General information | GeForce RTX 3080 | Quadro M520 |
---|---|---|
Launched | Q1 2021 | Q2 2017 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 8192 MB 0 % | 2048 MB 75 % |
Core Clock | 1100 MHz 0 % | 1041 MHz 5.4 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 115 W 0 % | 25 W 78.3 % |
Performance | GeForce RTX 3080 | Quadro M520 |
Overall Score | 65290 0 % | 21980 66.3 % |
Future Proof | 78 % 0 % | 53 % 32.1 % |
Benchmark Score | 42628 0 % | 4831 88.7 % |
2D Benchmark Score | 642.4 0 % | 226.8 64.7 % |
Average DirectX performance | 127.1 FPS 0 % | 14.8 FPS 88.4 % |
DirectX 9 performance | 165.8 FPS 0 % | 28.9 FPS 82.5 % |
DirectX 10 performance | 124.1 FPS 0 % | 9.1 FPS 92.7 % |
DirectX 11 performance | 145.6 FPS 0 % | 12 FPS 91.8 % |
DirectX 12 performance | 72.8 FPS 0 % | 9.1 FPS 87.5 % |
Graphic card computing | 7522 operations/s 0 % | 789.2 operations/s 89.5 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce RTX 3080, Quadro M520.
Average frames per second | GeForce RTX 3080 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 155.7 FPS | 39.8 FPS |
High settings | 280.3 FPS | 71.6 FPS |
Medium settings | 336.4 FPS | 85.9 FPS |
Low settings | 471.0 FPS | 120.3 FPS |
Difference | 0 % | 74.5 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce RTX 3080, Quadro M520.
Grand Theft Auto V | GeForce RTX 3080 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 109.7 FPS | 35.5 FPS |
High settings | 197.4 FPS | 63.9 FPS |
Medium settings | 236.9 FPS | 76.7 FPS |
Low settings | 331.7 FPS | 107.4 FPS |
Difference | 0 % | 67.6 % |