General information | GeForce GTX 1650 | GeForce 320M |
---|---|---|
Launched | Q2 2019 | Q4 2011 |
Used in | Desktop | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 4096 MB 0 % | 256 MB 93.8 % |
Core Clock | 1485 MHz 0 % | 450 MHz 69.7 % |
DirectX | DirectX 12 | DirectX 10.1 |
OpenGL | OpenGL 4.6 | OpenGL 3.3 |
Thermal Design Power (TDP) | 75 W 0 % | 20 W 73.3 % |
Performance | GeForce GTX 1650 | GeForce 320M |
Overall Score | 45112 0 % | 7365 83.7 % |
Future Proof | 66 % 0 % | 16 % 75.8 % |
Benchmark Score | 20351 0 % | 542 97.3 % |
2D Benchmark Score | 578.3 0 % | 59.5 89.7 % |
Average DirectX performance | 63.5 FPS 0 % | 2 FPS 96.9 % |
DirectX 9 performance | 124 FPS 0 % | 6.9 FPS 94.4 % |
DirectX 10 performance | 38.8 FPS 0 % | 1 FPS 97.4 % |
DirectX 11 performance | 57.5 FPS 0 % | 0 FPS 100 % |
DirectX 12 performance | 33.8 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 3063.3 operations/s 0 % | 0 operations/s 100 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650, GeForce 320M.
Average frames per second | GeForce GTX 1650 | GeForce 320M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 101.6 FPS | 9.1 FPS |
High settings | 183.0 FPS | 16.4 FPS |
Medium settings | 219.5 FPS | 19.7 FPS |
Low settings | 307.4 FPS | 27.6 FPS |
Difference | 0 % | 91 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650, GeForce 320M.
Grand Theft Auto V | GeForce GTX 1650 | GeForce 320M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 75.5 FPS | 10.4 FPS |
High settings | 135.9 FPS | 18.7 FPS |
Medium settings | 163.0 FPS | 22.4 FPS |
Low settings | 228.3 FPS | 31.4 FPS |
Difference | 0 % | 86.2 % |