General information | GeForce GT 640M | GeForce 9650M GT |
---|---|---|
Launched | Q4 2012 | Q2 2009 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 2048 MB 0 % | 1024 MB 50 % |
Core Clock | 625 MHz 0 % | 550 MHz 12 % |
DirectX | DirectX 11 | DirectX 10 |
OpenGL | OpenGL 4.5 | OpenGL 3.3 |
Thermal Design Power (TDP) | 32 W 0 % | 23 W 28.1 % |
Performance | GeForce GT 640M | GeForce 9650M GT |
Overall Score | 15409 0 % | 5949 61.4 % |
Future Proof | 23 % 0 % | 0 % 100 % |
Benchmark Score | 2374 0 % | 354 85.1 % |
2D Benchmark Score | 196.8 0 % | 56.7 71.2 % |
Average DirectX performance | 8.3 FPS 0 % | 1.7 FPS 79 % |
DirectX 9 performance | 19.2 FPS 0 % | 6.9 FPS 63.8 % |
DirectX 10 performance | 3 FPS 0 % | 0 FPS 100 % |
DirectX 11 performance | 7.9 FPS 0 % | 0 FPS 100 % |
DirectX 12 performance | 3 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 436.5 operations/s 0 % | 0 operations/s 100 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GT 640M, GeForce 9650M GT.
Average frames per second | GeForce GT 640M | GeForce 9650M GT |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 24.0 FPS | 7.3 FPS |
High settings | 43.2 FPS | 13.2 FPS |
Medium settings | 51.8 FPS | 15.9 FPS |
Low settings | 72.5 FPS | 22.2 FPS |
Difference | 0 % | 69.4 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GT 640M, GeForce 9650M GT.
Grand Theft Auto V | GeForce GT 640M | GeForce 9650M GT |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 24.2 FPS | 8.0 FPS |
High settings | 43.5 FPS | 14.4 FPS |
Medium settings | 52.3 FPS | 17.3 FPS |
Low settings | 73.2 FPS | 24.2 FPS |
Difference | 0 % | 66.9 % |