General information | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 485M |
---|---|---|
Launched | Q2 2019 | Q1 2011 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1020 MHz 0 % | 575 MHz 43.6 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 65 % | 100 W 0 % |
Performance | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 485M |
Overall Score | 39910 0 % | 24693 38.1 % |
Future Proof | 66 % 0 % | 11 % 83.3 % |
Benchmark Score | 15928 0 % | 6097 61.7 % |
2D Benchmark Score | 324.4 32.4 % | 480 0 % |
Average DirectX performance | 51 FPS 0 % | 21.8 FPS 57.1 % |
DirectX 9 performance | 95.8 FPS 0 % | 51.3 FPS 46.4 % |
DirectX 10 performance | 32.1 FPS 0 % | 9 FPS 71.9 % |
DirectX 11 performance | 47 FPS 0 % | 18.1 FPS 61.4 % |
DirectX 12 performance | 28.9 FPS 0 % | 9 FPS 69 % |
Graphic card computing | 2268.2 operations/s 0 % | 912.5 operations/s 59.8 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), GeForce GTX 485M.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 485M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.4 FPS | 46.7 FPS |
High settings | 155.5 FPS | 84.1 FPS |
Medium settings | 186.5 FPS | 100.9 FPS |
Low settings | 261.2 FPS | 141.3 FPS |
Difference | 0 % | 45.9 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), GeForce GTX 485M.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 485M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.4 FPS | 40.1 FPS |
High settings | 119.6 FPS | 72.2 FPS |
Medium settings | 143.5 FPS | 86.6 FPS |
Low settings | 200.9 FPS | 121.3 FPS |
Difference | 0 % | 39.6 % |