General information | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 560M |
---|---|---|
Launched | Q2 2019 | Q2 2011 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 4096 MB 0 % | 3072 MB 25 % |
Core Clock | 1020 MHz 0 % | 775 MHz 24 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 53.3 % | 75 W 0 % |
Performance | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 560M |
Overall Score | 39914 0 % | 17935 55.1 % |
Future Proof | 66 % 0 % | 13 % 80.3 % |
Benchmark Score | 15931 0 % | 3217 79.8 % |
2D Benchmark Score | 325 0 % | 260.3 19.9 % |
Average DirectX performance | 50.8 FPS 0 % | 12.5 FPS 75.4 % |
DirectX 9 performance | 95.6 FPS 0 % | 32 FPS 66.5 % |
DirectX 10 performance | 32.3 FPS 0 % | 4 FPS 87.6 % |
DirectX 11 performance | 46.7 FPS 0 % | 10 FPS 78.6 % |
DirectX 12 performance | 28.7 FPS 0 % | 4 FPS 86 % |
Graphic card computing | 2270.5 operations/s 0 % | 478.1 operations/s 78.9 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), GeForce GTX 560M.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 560M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.4 FPS | 29.8 FPS |
High settings | 155.5 FPS | 53.6 FPS |
Medium settings | 186.5 FPS | 64.3 FPS |
Low settings | 261.2 FPS | 90.0 FPS |
Difference | 0 % | 65.5 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), GeForce GTX 560M.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | GeForce GTX 560M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.4 FPS | 28.4 FPS |
High settings | 119.5 FPS | 51.1 FPS |
Medium settings | 143.4 FPS | 61.4 FPS |
Low settings | 200.7 FPS | 85.9 FPS |
Difference | 0 % | 57.2 % |