General information | Quadro M520 | GeForce GTX 660M |
---|---|---|
Launched | Q2 2017 | Q2 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 2048 MB 0 % | 2048 MB 0 % |
Core Clock | 1041 MHz 0 % | 950 MHz 8.7 % |
DirectX | DirectX 12 | DirectX 11.2 |
OpenGL | OpenGL 4.5 | OpenGL 4.5 |
Thermal Design Power (TDP) | 25 W 50 % | 50 W 0 % |
Performance | Quadro M520 | GeForce GTX 660M |
Overall Score | 21980 0 % | 19241 12.5 % |
Future Proof | 53 % 0 % | 20 % 62.3 % |
Benchmark Score | 4831 0 % | 3702 23.4 % |
2D Benchmark Score | 226.8 14.6 % | 265.5 0 % |
Average DirectX performance | 14.8 FPS 0 % | 13 FPS 11.7 % |
DirectX 9 performance | 28.9 FPS 4.3 % | 30.2 FPS 0 % |
DirectX 10 performance | 9.1 FPS 0 % | 5 FPS 45.1 % |
DirectX 11 performance | 12 FPS 0 % | 11.9 FPS 0.1 % |
DirectX 12 performance | 9.1 FPS 0 % | 5 FPS 45.1 % |
Graphic card computing | 789.2 operations/s 5.1 % | 831.3 operations/s 0 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro M520, GeForce GTX 660M.
Average frames per second | Quadro M520 | GeForce GTX 660M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 39.8 FPS | 33.0 FPS |
High settings | 71.6 FPS | 59.4 FPS |
Medium settings | 85.9 FPS | 71.3 FPS |
Low settings | 120.3 FPS | 99.8 FPS |
Difference | 0 % | 17 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro M520, GeForce GTX 660M.
Grand Theft Auto V | Quadro M520 | GeForce GTX 660M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 35.5 FPS | 30.8 FPS |
High settings | 63.9 FPS | 55.4 FPS |
Medium settings | 76.7 FPS | 66.5 FPS |
Low settings | 107.4 FPS | 93.1 FPS |
Difference | 0 % | 13.3 % |