General information | Quadro M520 | GeForce GTX 670M |
---|---|---|
Launched | Q2 2017 | Q2 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 2048 MB 33.3 % | 3072 MB 0 % |
Core Clock | 1041 MHz 0 % | 620 MHz 40.4 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.5 | OpenGL 4.5 |
Thermal Design Power (TDP) | 25 W 66.7 % | 75 W 0 % |
Performance | Quadro M520 | GeForce GTX 670M |
Overall Score | 21980 0 % | 21184 3.6 % |
Future Proof | 53 % 0 % | 20 % 62.3 % |
Benchmark Score | 4831 0 % | 4488 7.1 % |
2D Benchmark Score | 225.6 25.8 % | 303.9 0 % |
Average DirectX performance | 14.6 FPS 17.8 % | 17.8 FPS 0 % |
DirectX 9 performance | 28.7 FPS 35 % | 44.2 FPS 0 % |
DirectX 10 performance | 8.9 FPS 0 % | 7 FPS 21 % |
DirectX 11 performance | 11.9 FPS 20.1 % | 14.9 FPS 0 % |
DirectX 12 performance | 8.9 FPS 0 % | 5 FPS 43.9 % |
Graphic card computing | 794.7 operations/s 0 % | 720.7 operations/s 9.3 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro M520, GeForce GTX 670M.
Average frames per second | Quadro M520 | GeForce GTX 670M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 39.8 FPS | 37.8 FPS |
High settings | 71.6 FPS | 68.0 FPS |
Medium settings | 85.9 FPS | 81.7 FPS |
Low settings | 120.3 FPS | 114.3 FPS |
Difference | 0 % | 5 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro M520, GeForce GTX 670M.
Grand Theft Auto V | Quadro M520 | GeForce GTX 670M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 35.5 FPS | 34.1 FPS |
High settings | 63.9 FPS | 61.5 FPS |
Medium settings | 76.7 FPS | 73.7 FPS |
Low settings | 107.4 FPS | 103.2 FPS |
Difference | 0 % | 3.9 % |