General information | Quadro RTX 3000 | GeForce GT 640M |
---|---|---|
Launched | Q3 2019 | Q4 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 6144 MB 0 % | 2048 MB 66.7 % |
Core Clock | 945 MHz 0 % | 625 MHz 33.9 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 80 W 0 % | 32 W 60 % |
Performance | Quadro RTX 3000 | GeForce GT 640M |
Overall Score | 53718 0 % | 15409 71.3 % |
Future Proof | 68 % 0 % | 23 % 66.2 % |
Benchmark Score | 28856 0 % | 2374 91.8 % |
2D Benchmark Score | 519.4 0 % | 195.2 62.4 % |
Average DirectX performance | 94.1 FPS 0 % | 8.3 FPS 91.2 % |
DirectX 9 performance | 169.5 FPS 0 % | 19.1 FPS 88.7 % |
DirectX 10 performance | 77.5 FPS 0 % | 3 FPS 96.1 % |
DirectX 11 performance | 86.6 FPS 0 % | 8 FPS 90.8 % |
DirectX 12 performance | 42.8 FPS 0 % | 3 FPS 93 % |
Graphic card computing | 3877.5 operations/s 0 % | 434.7 operations/s 88.8 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro RTX 3000, GeForce GT 640M.
Average frames per second | Quadro RTX 3000 | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 123.8 FPS | 24.0 FPS |
High settings | 222.9 FPS | 43.2 FPS |
Medium settings | 267.5 FPS | 51.8 FPS |
Low settings | 374.5 FPS | 72.5 FPS |
Difference | 0 % | 80.6 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro RTX 3000, GeForce GT 640M.
Grand Theft Auto V | Quadro RTX 3000 | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 90.3 FPS | 24.1 FPS |
High settings | 162.6 FPS | 43.4 FPS |
Medium settings | 195.1 FPS | 52.1 FPS |
Low settings | 273.2 FPS | 72.9 FPS |
Difference | 0 % | 73.3 % |