General information | GeForce RTX 3050 Ti | GeForce GT 640M |
---|---|---|
Launched | Q2 2021 | Q4 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 4.0 x8 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 735 MHz 0 % | 625 MHz 15 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 80 W 0 % | 32 W 60 % |
Performance | GeForce RTX 3050 Ti | GeForce GT 640M |
Overall Score | 51244 0 % | 15409 69.9 % |
Future Proof | 80 % 0 % | 23 % 71.3 % |
Benchmark Score | 26259 0 % | 2374 91 % |
2D Benchmark Score | 494 0 % | 195.2 60.5 % |
Average DirectX performance | 76.6 FPS 0 % | 8.3 FPS 89.2 % |
DirectX 9 performance | 120.4 FPS 0 % | 19.1 FPS 84.1 % |
DirectX 10 performance | 60.5 FPS 0 % | 3 FPS 95 % |
DirectX 11 performance | 76.5 FPS 0 % | 8 FPS 89.6 % |
DirectX 12 performance | 48.8 FPS 0 % | 3 FPS 93.8 % |
Graphic card computing | 4334.3 operations/s 0 % | 434.7 operations/s 90 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce RTX 3050 Ti, GeForce GT 640M.
Average frames per second | GeForce RTX 3050 Ti | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 117.1 FPS | 24.0 FPS |
High settings | 210.8 FPS | 43.2 FPS |
Medium settings | 252.9 FPS | 51.8 FPS |
Low settings | 354.1 FPS | 72.5 FPS |
Difference | 0 % | 79.5 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce RTX 3050 Ti, GeForce GT 640M.
Grand Theft Auto V | GeForce RTX 3050 Ti | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.0 FPS | 24.1 FPS |
High settings | 154.9 FPS | 43.4 FPS |
Medium settings | 185.8 FPS | 52.1 FPS |
Low settings | 260.2 FPS | 72.9 FPS |
Difference | 0 % | 72 % |