General information | GeForce GTX 1650 (Max-Q Design) | Radeon RX 5300M |
---|---|---|
Launched | Q2 2019 | Q4 2020 |
Used in | Mobile | Mobile |
Factory | NVIDIA | AMD |
Motherboard Bus | PCIe 3.0 x16 | PCIe 4.0 x8 |
Memory | 4096 MB 0 % | 3072 MB 25 % |
Core Clock | 1020 MHz 0 % | 1000 MHz 2 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Thermal Design Power (TDP) | 35 W 58.8 % | 85 W 0 % |
Performance | GeForce GTX 1650 (Max-Q Design) | Radeon RX 5300M |
Overall Score | 39910 0 % | 33358 16.4 % |
Future Proof | 66 % 13.2 % | 76 % 0 % |
Benchmark Score | 15928 0 % | 11127 30.1 % |
2D Benchmark Score | 329.6 9.4 % | 363.7 0 % |
Average DirectX performance | 51.1 FPS 0 % | 39.1 FPS 23.5 % |
DirectX 9 performance | 96.7 FPS 0 % | 83.5 FPS 13.6 % |
DirectX 10 performance | 32 FPS 0 % | 28.9 FPS 9.8 % |
DirectX 11 performance | 46.8 FPS 0 % | 25.1 FPS 46.4 % |
DirectX 12 performance | 29 FPS 0 % | 19.1 FPS 34.3 % |
Graphic card computing | 2256.8 operations/s 0 % | 1751.6 operations/s 22.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), Radeon RX 5300M.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | Radeon RX 5300M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.3 FPS | 69.1 FPS |
High settings | 155.3 FPS | 124.4 FPS |
Medium settings | 186.4 FPS | 149.2 FPS |
Low settings | 260.9 FPS | 208.9 FPS |
Difference | 0 % | 19.9 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), Radeon RX 5300M.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | Radeon RX 5300M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.2 FPS | 55.0 FPS |
High settings | 119.1 FPS | 98.9 FPS |
Medium settings | 142.9 FPS | 118.7 FPS |
Low settings | 200.0 FPS | 166.2 FPS |
Difference | 0 % | 16.9 % |