General information | GeForce GTX 1650 Ti | GeForce MX330 |
---|---|---|
Launched | Q1 2020 | Q2 2020 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 4096 MB 0 % | |
Performance | GeForce GTX 1650 Ti | GeForce MX330 |
Overall Score | 44208 0 % | 25155 43.1 % |
Future Proof | 71 % 2.7 % | 73 % 0 % |
Benchmark Score | 19543 0 % | 6328 67.6 % |
2D Benchmark Score | 390.7 0 % | 230.2 41.1 % |
Average DirectX performance | 62.5 FPS 0 % | 19.8 FPS 68.3 % |
DirectX 9 performance | 117.8 FPS 0 % | 38.3 FPS 67.5 % |
DirectX 10 performance | 39.3 FPS 0 % | 9.9 FPS 74.8 % |
DirectX 11 performance | 60.9 FPS 0 % | 19.1 FPS 68.6 % |
DirectX 12 performance | 31.9 FPS 0 % | 11.9 FPS 62.6 % |
Graphic card computing | 2770 operations/s 0 % | 988 operations/s 64.3 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti, GeForce MX330.
Average frames per second | GeForce GTX 1650 Ti | GeForce MX330 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 98.0 FPS | 47.8 FPS |
High settings | 176.3 FPS | 86.1 FPS |
Medium settings | 211.6 FPS | 103.3 FPS |
Low settings | 296.3 FPS | 144.6 FPS |
Difference | 0 % | 51.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti, GeForce MX330.
Grand Theft Auto V | GeForce GTX 1650 Ti | GeForce MX330 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 73.8 FPS | 40.9 FPS |
High settings | 132.8 FPS | 73.5 FPS |
Medium settings | 159.4 FPS | 88.3 FPS |
Low settings | 223.1 FPS | 123.6 FPS |
Difference | 0 % | 44.6 % |