General information | RTX A3000 | GeForce GTX 1650 Ti (Max-Q Design) |
---|---|---|
Launched | Q1 2022 | Q2 2020 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 12 MB 99.7 % | 4096 MB 0 % |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Thermal Design Power (TDP) | 130 W 0 % | 35 W 73.1 % |
Performance | RTX A3000 | GeForce GTX 1650 Ti (Max-Q Design) |
Overall Score | 59189 0 % | 40727 31.2 % |
Future Proof | 85 % 0 % | 73 % 14.1 % |
Benchmark Score | 35033 0 % | 16587 52.7 % |
2D Benchmark Score | 604.7 0 % | 331.3 45.2 % |
Average DirectX performance | 111.9 FPS 0 % | 54 FPS 51.7 % |
DirectX 9 performance | 172.4 FPS 0 % | 101.7 FPS 41 % |
DirectX 10 performance | 89.4 FPS 0 % | 34.1 FPS 61.8 % |
DirectX 11 performance | 117.5 FPS 0 % | 52.5 FPS 55.3 % |
DirectX 12 performance | 68.5 FPS 0 % | 27.8 FPS 59.4 % |
Graphic card computing | 5680.5 operations/s 0 % | 2334 operations/s 58.9 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for RTX A3000, GeForce GTX 1650 Ti (Max-Q Design).
Average frames per second | RTX A3000 | GeForce GTX 1650 Ti (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 138.8 FPS | 88.6 FPS |
High settings | 249.8 FPS | 159.5 FPS |
Medium settings | 299.7 FPS | 191.4 FPS |
Low settings | 419.6 FPS | 267.9 FPS |
Difference | 0 % | 36.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for RTX A3000, GeForce GTX 1650 Ti (Max-Q Design).
Grand Theft Auto V | RTX A3000 | GeForce GTX 1650 Ti (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 99.8 FPS | 67.9 FPS |
High settings | 179.6 FPS | 122.1 FPS |
Medium settings | 215.5 FPS | 146.6 FPS |
Low settings | 301.7 FPS | 205.2 FPS |
Difference | 0 % | 32 % |