General information | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 650M |
---|---|---|
Launched | Q2 2020 | Q3 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
DirectX | DirectX 12 | DirectX 11.2 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 22.2 % | 45 W 0 % |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 650M |
Overall Score | 40728 0 % | 17652 56.7 % |
Future Proof | 73 % 0 % | 21 % 71.2 % |
Benchmark Score | 16587 0 % | 3116 81.2 % |
2D Benchmark Score | 331.3 0 % | 235.9 28.8 % |
Average DirectX performance | 53.9 FPS 0 % | 10.8 FPS 80 % |
DirectX 9 performance | 100.1 FPS 0 % | 25.2 FPS 74.8 % |
DirectX 10 performance | 34.3 FPS 0 % | 4 FPS 88.4 % |
DirectX 11 performance | 53.1 FPS 0 % | 10 FPS 81.2 % |
DirectX 12 performance | 28.3 FPS 0 % | 4 FPS 85.8 % |
Graphic card computing | 2345.7 operations/s 0 % | 543.5 operations/s 76.8 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 650M.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 650M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.5 FPS | 29.1 FPS |
High settings | 159.4 FPS | 52.4 FPS |
Medium settings | 191.3 FPS | 62.9 FPS |
Low settings | 267.8 FPS | 88.0 FPS |
Difference | 0 % | 67.1 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 650M.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 650M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.8 FPS | 27.9 FPS |
High settings | 122.0 FPS | 50.3 FPS |
Medium settings | 146.4 FPS | 60.3 FPS |
Low settings | 205.0 FPS | 84.4 FPS |
Difference | 0 % | 58.8 % |