General information | GeForce GTX 1650 Ti (Max-Q Design) | GeForce 830M |
---|---|---|
Launched | Q2 2020 | Q4 2014 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1035 MHz 0 % | 1029 MHz 0.6 % |
DirectX | DirectX 12 | DirectX 11.2 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 0 % | 25 W 28.6 % |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | GeForce 830M |
Overall Score | 40728 0 % | 16130 60.4 % |
Future Proof | 73 % 0 % | 36 % 50.7 % |
Benchmark Score | 16588 0 % | 2602 84.3 % |
2D Benchmark Score | 336.7 0 % | 135.5 59.7 % |
Average DirectX performance | 54.1 FPS 0 % | 8 FPS 85.1 % |
DirectX 9 performance | 101.7 FPS 0 % | 16.1 FPS 84.1 % |
DirectX 10 performance | 34.2 FPS 0 % | 4 FPS 88.3 % |
DirectX 11 performance | 52.8 FPS 0 % | 6 FPS 88.7 % |
DirectX 12 performance | 27.9 FPS 0 % | 6.1 FPS 78.3 % |
Graphic card computing | 2315.3 operations/s 0 % | 1400.1 operations/s 39.5 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), GeForce 830M.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | GeForce 830M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.5 FPS | 25.6 FPS |
High settings | 159.4 FPS | 46.0 FPS |
Medium settings | 191.3 FPS | 55.2 FPS |
Low settings | 267.8 FPS | 77.3 FPS |
Difference | 0 % | 71.1 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), GeForce 830M.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | GeForce 830M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.8 FPS | 25.3 FPS |
High settings | 122.0 FPS | 45.5 FPS |
Medium settings | 146.4 FPS | 54.6 FPS |
Low settings | 205.0 FPS | 76.4 FPS |
Difference | 0 % | 62.7 % |