General information | GeForce GTX 1650 (Max-Q Design) | Radeon R5 M230 |
---|---|---|
Launched | Q2 2019 | Q4 2014 |
Used in | Mobile | Mobile |
Factory | NVIDIA | AMD |
Memory | 4096 MB 0 % | 4096 MB 0 % |
Core Clock | 1020 MHz 0 % | 780 MHz 23.5 % |
DirectX | DirectX 12 | DirectX 11.2 |
OpenGL | OpenGL 4.6 | OpenGL 4.3 |
Performance | GeForce GTX 1650 (Max-Q Design) | Radeon R5 M230 |
Overall Score | 39910 0 % | 10367 74 % |
Future Proof | 66 % 0 % | 36 % 45.5 % |
Benchmark Score | 15928 0 % | 1075 93.3 % |
2D Benchmark Score | 329.6 0 % | 129.9 60.6 % |
Average DirectX performance | 51.1 FPS 0 % | 3.7 FPS 92.7 % |
DirectX 9 performance | 96.7 FPS 0 % | 7 FPS 92.8 % |
DirectX 10 performance | 32 FPS 0 % | 1 FPS 96.9 % |
DirectX 11 performance | 46.8 FPS 0 % | 4 FPS 91.5 % |
DirectX 12 performance | 29 FPS 0 % | 3 FPS 89.7 % |
Graphic card computing | 2256.8 operations/s 0 % | 327 operations/s 85.5 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), Radeon R5 M230.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | Radeon R5 M230 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.3 FPS | 13.7 FPS |
High settings | 155.3 FPS | 24.6 FPS |
Medium settings | 186.4 FPS | 29.5 FPS |
Low settings | 260.9 FPS | 41.3 FPS |
Difference | 0 % | 84.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), Radeon R5 M230.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | Radeon R5 M230 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.2 FPS | 15.6 FPS |
High settings | 119.1 FPS | 28.0 FPS |
Medium settings | 142.9 FPS | 33.6 FPS |
Low settings | 200.0 FPS | 47.1 FPS |
Difference | 0 % | 76.5 % |