General information | Quadro RTX 3000 | Quadro M520 |
---|---|---|
Launched | Q3 2019 | Q2 2017 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 6144 MB 0 % | 2048 MB 66.7 % |
Core Clock | 945 MHz 9.2 % | 1041 MHz 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 80 W 0 % | 25 W 68.8 % |
Performance | Quadro RTX 3000 | Quadro M520 |
Overall Score | 53718 0 % | 21980 59.1 % |
Future Proof | 68 % 0 % | 53 % 22.1 % |
Benchmark Score | 28856 0 % | 4831 83.3 % |
2D Benchmark Score | 526.7 0 % | 227 56.9 % |
Average DirectX performance | 93.9 FPS 0 % | 14.7 FPS 84.3 % |
DirectX 9 performance | 167.6 FPS 0 % | 29 FPS 82.7 % |
DirectX 10 performance | 78.4 FPS 0 % | 9 FPS 88.6 % |
DirectX 11 performance | 86.1 FPS 0 % | 11.9 FPS 86.2 % |
DirectX 12 performance | 43.3 FPS 0 % | 9 FPS 79.2 % |
Graphic card computing | 3893.1 operations/s 0 % | 790 operations/s 79.7 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro RTX 3000, Quadro M520.
Average frames per second | Quadro RTX 3000 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 123.6 FPS | 39.8 FPS |
High settings | 222.5 FPS | 71.6 FPS |
Medium settings | 267.1 FPS | 85.9 FPS |
Low settings | 373.9 FPS | 120.3 FPS |
Difference | 0 % | 67.8 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro RTX 3000, Quadro M520.
Grand Theft Auto V | Quadro RTX 3000 | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 89.8 FPS | 35.5 FPS |
High settings | 161.7 FPS | 63.8 FPS |
Medium settings | 194.0 FPS | 76.6 FPS |
Low settings | 271.6 FPS | 107.2 FPS |
Difference | 0 % | 60.5 % |