General information | GeForce GTX 1060 (Max-Q Design) | GeForce GT 640M |
---|---|---|
Launched | Q2 2017 | Q4 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 6144 MB 0 % | 2048 MB 66.7 % |
Core Clock | 1480 MHz 0 % | 625 MHz 57.8 % |
DirectX | DirectX 12.1 | DirectX 11 |
OpenGL | OpenGL 4.5 | OpenGL 4.5 |
Thermal Design Power (TDP) | 80 W 0 % | 32 W 60 % |
Performance | GeForce GTX 1060 (Max-Q Design) | GeForce GT 640M |
Overall Score | 45167 0 % | 15409 65.9 % |
Future Proof | 53 % 0 % | 23 % 56.6 % |
Benchmark Score | 20401 0 % | 2374 88.4 % |
2D Benchmark Score | 413.2 0 % | 195.2 52.8 % |
Average DirectX performance | 68 FPS 0 % | 8.3 FPS 87.8 % |
DirectX 9 performance | 135.8 FPS 0 % | 19.1 FPS 85.9 % |
DirectX 10 performance | 45.2 FPS 0 % | 3 FPS 93.3 % |
DirectX 11 performance | 61.1 FPS 0 % | 8 FPS 86.8 % |
DirectX 12 performance | 30.1 FPS 0 % | 3 FPS 90.1 % |
Graphic card computing | 2873.6 operations/s 0 % | 436.9 operations/s 84.8 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1060 (Max-Q Design), GeForce GT 640M.
Average frames per second | GeForce GTX 1060 (Max-Q Design) | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 100.8 FPS | 23.9 FPS |
High settings | 181.4 FPS | 43.0 FPS |
Medium settings | 217.7 FPS | 51.6 FPS |
Low settings | 304.8 FPS | 72.3 FPS |
Difference | 0 % | 76.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1060 (Max-Q Design), GeForce GT 640M.
Grand Theft Auto V | GeForce GTX 1060 (Max-Q Design) | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 75.4 FPS | 24.0 FPS |
High settings | 135.7 FPS | 43.3 FPS |
Medium settings | 162.9 FPS | 51.9 FPS |
Low settings | 228.0 FPS | 72.7 FPS |
Difference | 0 % | 68.1 % |