General information | GeForce GTX 1050 Ti (Max-Q Design) | GeForce GT 640M |
---|---|---|
Launched | Q2 2018 | Q4 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1151 MHz 0 % | 625 MHz 45.7 % |
DirectX | DirectX 12 | DirectX 11 |
Performance | GeForce GTX 1050 Ti (Max-Q Design) | GeForce GT 640M |
Overall Score | 37233 0 % | 15409 58.6 % |
Future Proof | 60 % 0 % | 23 % 61.7 % |
Benchmark Score | 13863 0 % | 2374 82.9 % |
2D Benchmark Score | 353.6 0 % | 195.2 44.8 % |
Average DirectX performance | 45.8 FPS 0 % | 8.2 FPS 82 % |
DirectX 9 performance | 95.8 FPS 0 % | 18.9 FPS 80.3 % |
DirectX 10 performance | 26.8 FPS 0 % | 3 FPS 88.9 % |
DirectX 11 performance | 39.9 FPS 0 % | 8 FPS 79.9 % |
DirectX 12 performance | 20.8 FPS 0 % | 3 FPS 85.5 % |
Graphic card computing | 2100.6 operations/s 0 % | 433.4 operations/s 79.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1050 Ti (Max-Q Design), GeForce GT 640M.
Average frames per second | GeForce GTX 1050 Ti (Max-Q Design) | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 79.2 FPS | 24.0 FPS |
High settings | 142.6 FPS | 43.2 FPS |
Medium settings | 171.1 FPS | 51.8 FPS |
Low settings | 239.6 FPS | 72.5 FPS |
Difference | 0 % | 69.7 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1050 Ti (Max-Q Design), GeForce GT 640M.
Grand Theft Auto V | GeForce GTX 1050 Ti (Max-Q Design) | GeForce GT 640M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 61.6 FPS | 24.3 FPS |
High settings | 110.9 FPS | 43.7 FPS |
Medium settings | 133.1 FPS | 52.4 FPS |
Low settings | 186.3 FPS | 73.4 FPS |
Difference | 0 % | 60.6 % |