General information | Quadro P4200 (Max-Q Design) | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Launched | Q4 2018 | Q2 2019 |
Used in | Workstation | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 4096 MB 0 % | |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Performance | Quadro P4200 (Max-Q Design) | GeForce GTX 1650 (Max-Q Design) |
Overall Score | 54413 0 % | 39916 26.6 % |
Future Proof | 63 % 4.5 % | 66 % 0 % |
Benchmark Score | 29608 0 % | 15933 46.2 % |
2D Benchmark Score | 606.6 0 % | 330.3 45.6 % |
Average DirectX performance | 100.5 FPS 0 % | 50.7 FPS 49.5 % |
DirectX 9 performance | 199.6 FPS 0 % | 95.3 FPS 52.2 % |
DirectX 10 performance | 70 FPS 0 % | 31.9 FPS 54.4 % |
DirectX 11 performance | 89.1 FPS 0 % | 46.7 FPS 47.6 % |
DirectX 12 performance | 43.3 FPS 0 % | 28.9 FPS 33.4 % |
Graphic card computing | 4401.9 operations/s 0 % | 2266.9 operations/s 48.5 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro P4200 (Max-Q Design), GeForce GTX 1650 (Max-Q Design).
Average frames per second | Quadro P4200 (Max-Q Design) | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 126.2 FPS | 86.7 FPS |
High settings | 227.2 FPS | 156.1 FPS |
Medium settings | 272.6 FPS | 187.4 FPS |
Low settings | 381.6 FPS | 262.3 FPS |
Difference | 0 % | 31.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro P4200 (Max-Q Design), GeForce GTX 1650 (Max-Q Design).
Grand Theft Auto V | Quadro P4200 (Max-Q Design) | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 92.2 FPS | 66.8 FPS |
High settings | 166.0 FPS | 120.3 FPS |
Medium settings | 199.2 FPS | 144.3 FPS |
Low settings | 278.9 FPS | 202.0 FPS |
Difference | 0 % | 27.6 % |