General information | Radeon Pro 5600M | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Launched | Q3 2020 | Q2 2019 |
Used in | Mobile | Mobile |
Factory | AMD | NVIDIA |
Motherboard Bus | PCIe 4.0 x16 | PCIe 3.0 x16 |
Memory | 8192 MB 0 % | 4096 MB 50 % |
Core Clock | 1000 MHz 2 % | 1020 MHz 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Thermal Design Power (TDP) | 50 W 0 % | 35 W 30 % |
Performance | Radeon Pro 5600M | GeForce GTX 1650 (Max-Q Design) |
Overall Score | 49059 0 % | 39931 18.6 % |
Future Proof | 75 % 0 % | 66 % 12 % |
Benchmark Score | 24068 0 % | 15945 33.8 % |
2D Benchmark Score | 686.3 0 % | 329.3 52 % |
Average DirectX performance | 69.7 FPS 0 % | 51 FPS 26.8 % |
DirectX 9 performance | 116.3 FPS 0 % | 95.9 FPS 17.5 % |
DirectX 10 performance | 63.4 FPS 0 % | 32.2 FPS 49.2 % |
DirectX 11 performance | 60.4 FPS 0 % | 46.9 FPS 22.4 % |
DirectX 12 performance | 38.6 FPS 0 % | 28.9 FPS 25.2 % |
Graphic card computing | 4099.8 operations/s 0 % | 2296.5 operations/s 44 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Radeon Pro 5600M, GeForce GTX 1650 (Max-Q Design).
Average frames per second | Radeon Pro 5600M | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 111.6 FPS | 86.7 FPS |
High settings | 200.8 FPS | 156.1 FPS |
Medium settings | 241.0 FPS | 187.3 FPS |
Low settings | 337.4 FPS | 262.2 FPS |
Difference | 0 % | 22.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Radeon Pro 5600M, GeForce GTX 1650 (Max-Q Design).
Grand Theft Auto V | Radeon Pro 5600M | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 82.1 FPS | 66.4 FPS |
High settings | 147.8 FPS | 119.5 FPS |
Medium settings | 177.3 FPS | 143.4 FPS |
Low settings | 248.2 FPS | 200.8 FPS |
Difference | 0 % | 19.1 % |