General information | RTX A3000 | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Launched | Q1 2022 | Q2 2019 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 12 MB 99.7 % | 4096 MB 0 % |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Thermal Design Power (TDP) | 130 W 0 % | 35 W 73.1 % |
Performance | RTX A3000 | GeForce GTX 1650 (Max-Q Design) |
Overall Score | 59189 0 % | 39910 32.6 % |
Future Proof | 85 % 0 % | 66 % 22.4 % |
Benchmark Score | 35033 0 % | 15928 54.5 % |
2D Benchmark Score | 604.7 0 % | 324.4 46.4 % |
Average DirectX performance | 111.9 FPS 0 % | 51 FPS 54.5 % |
DirectX 9 performance | 172.4 FPS 0 % | 95.8 FPS 44.4 % |
DirectX 10 performance | 89.4 FPS 0 % | 32.1 FPS 64.1 % |
DirectX 11 performance | 117.5 FPS 0 % | 47 FPS 60 % |
DirectX 12 performance | 68.5 FPS 0 % | 28.9 FPS 57.8 % |
Graphic card computing | 5680.5 operations/s 0 % | 2268.2 operations/s 60.1 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for RTX A3000, GeForce GTX 1650 (Max-Q Design).
Average frames per second | RTX A3000 | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 138.8 FPS | 86.4 FPS |
High settings | 249.8 FPS | 155.5 FPS |
Medium settings | 299.7 FPS | 186.5 FPS |
Low settings | 419.6 FPS | 261.2 FPS |
Difference | 0 % | 37.8 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for RTX A3000, GeForce GTX 1650 (Max-Q Design).
Grand Theft Auto V | RTX A3000 | GeForce GTX 1650 (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 99.8 FPS | 66.4 FPS |
High settings | 179.6 FPS | 119.6 FPS |
Medium settings | 215.5 FPS | 143.5 FPS |
Low settings | 301.7 FPS | 200.9 FPS |
Difference | 0 % | 33.4 % |