General information | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 630M |
---|---|---|
Launched | Q2 2020 | Q4 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 4096 MB 0 % | 2048 MB 50 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 0 % | 33 W 5.7 % |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 630M |
Overall Score | 40728 0 % | 11812 71 % |
Future Proof | 73 % 0 % | 23 % 68.5 % |
Benchmark Score | 16587 0 % | 1395 91.6 % |
2D Benchmark Score | 330.7 0 % | 151 54.3 % |
Average DirectX performance | 53.9 FPS 0 % | 5 FPS 90.8 % |
DirectX 9 performance | 100.8 FPS 0 % | 12.9 FPS 87.2 % |
DirectX 10 performance | 34 FPS 0 % | 2 FPS 94.1 % |
DirectX 11 performance | 52.6 FPS 0 % | 5 FPS 90.6 % |
DirectX 12 performance | 28.1 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 2348 operations/s 0 % | 292.2 operations/s 87.6 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 630M.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 630M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.7 FPS | 16.3 FPS |
High settings | 159.7 FPS | 29.3 FPS |
Medium settings | 191.7 FPS | 35.1 FPS |
Low settings | 268.4 FPS | 49.2 FPS |
Difference | 0 % | 81.7 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 630M.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 630M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.8 FPS | 17.8 FPS |
High settings | 122.0 FPS | 32.1 FPS |
Medium settings | 146.4 FPS | 38.5 FPS |
Low settings | 205.0 FPS | 53.8 FPS |
Difference | 0 % | 73.7 % |