General information | GeForce GTX 1650 Ti (Max-Q Design) | Radeon R7 M260X |
---|---|---|
Launched | Q2 2020 | Q1 2015 |
Used in | Mobile | Mobile |
Factory | NVIDIA | AMD |
Memory | 4096 MB 0 % | 4096 MB 0 % |
DirectX | DirectX 12 | DirectX 11.2 |
OpenGL | OpenGL 4.6 | OpenGL 4.3 |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | Radeon R7 M260X |
Overall Score | 40728 0 % | 16050 60.6 % |
Future Proof | 73 % 0 % | 38 % 47.9 % |
Benchmark Score | 16588 0 % | 2576 84.5 % |
2D Benchmark Score | 336.7 0 % | 167.7 50.2 % |
Average DirectX performance | 54.1 FPS 0 % | 8.2 FPS 84.8 % |
DirectX 9 performance | 101.7 FPS 0 % | 17.9 FPS 82.4 % |
DirectX 10 performance | 34.2 FPS 0 % | 4 FPS 88.2 % |
DirectX 11 performance | 52.8 FPS 0 % | 6 FPS 88.7 % |
DirectX 12 performance | 27.9 FPS 0 % | 5 FPS 82 % |
Graphic card computing | 2315.3 operations/s 0 % | 429.6 operations/s 81.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), Radeon R7 M260X.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | Radeon R7 M260X |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.5 FPS | 25.4 FPS |
High settings | 159.4 FPS | 45.7 FPS |
Medium settings | 191.3 FPS | 54.8 FPS |
Low settings | 267.8 FPS | 76.8 FPS |
Difference | 0 % | 71.3 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), Radeon R7 M260X.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | Radeon R7 M260X |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.8 FPS | 25.1 FPS |
High settings | 122.0 FPS | 45.2 FPS |
Medium settings | 146.4 FPS | 54.3 FPS |
Low settings | 205.0 FPS | 76.0 FPS |
Difference | 0 % | 62.9 % |