General information | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 550M |
---|---|---|
Launched | Q2 2020 | Q1 2011 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 4096 MB 0 % | 1024 MB 75 % |
Core Clock | 1035 MHz 0 % | 740 MHz 28.5 % |
DirectX | DirectX 12 | DirectX 11 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 0 % | 32 W 8.6 % |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 550M |
Overall Score | 40722 0 % | 12169 70.1 % |
Future Proof | 73 % 0 % | 11 % 84.9 % |
Benchmark Score | 16583 0 % | 1481 91.1 % |
2D Benchmark Score | 334.3 0 % | 120 64.1 % |
Average DirectX performance | 53.6 FPS 0 % | 5.5 FPS 89.8 % |
DirectX 9 performance | 100.4 FPS 0 % | 14.9 FPS 85.2 % |
DirectX 10 performance | 33.7 FPS 0 % | 2 FPS 94 % |
DirectX 11 performance | 52.5 FPS 0 % | 5 FPS 90.4 % |
DirectX 12 performance | 27.7 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 2329.3 operations/s 0 % | 1934.6 operations/s 16.9 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 550M.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 550M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.9 FPS | 17.0 FPS |
High settings | 160.0 FPS | 30.6 FPS |
Medium settings | 192.0 FPS | 36.7 FPS |
Low settings | 268.8 FPS | 51.3 FPS |
Difference | 0 % | 80.9 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), GeForce GT 550M.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | GeForce GT 550M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.7 FPS | 18.5 FPS |
High settings | 121.9 FPS | 33.4 FPS |
Medium settings | 146.3 FPS | 40.1 FPS |
Low settings | 204.8 FPS | 56.1 FPS |
Difference | 0 % | 72.6 % |