General information | Radeon Pro 5500M | GeForce GTX 1650 Ti (Max-Q Design) |
---|---|---|
Launched | Q4 2019 | Q2 2020 |
Used in | Mobile | Mobile |
Factory | AMD | NVIDIA |
Motherboard Bus | PCIe 4.0 x8 | PCIe 3.0 x16 |
Memory | 8192 MB 0 % | 4096 MB 50 % |
Core Clock | 1000 MHz 3.4 % | 1035 MHz 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.6 |
Thermal Design Power (TDP) | 85 W 0 % | 35 W 58.8 % |
Performance | Radeon Pro 5500M | GeForce GTX 1650 Ti (Max-Q Design) |
Overall Score | 42022 0 % | 40722 3.1 % |
Future Proof | 70 % 4.1 % | 73 % 0 % |
Benchmark Score | 17658 0 % | 16583 6.1 % |
2D Benchmark Score | 668 0 % | 334.3 49.9 % |
Average DirectX performance | 51.1 FPS 4.6 % | 53.6 FPS 0 % |
DirectX 9 performance | 95.7 FPS 4.7 % | 100.4 FPS 0 % |
DirectX 10 performance | 34.9 FPS 0 % | 33.7 FPS 3.3 % |
DirectX 11 performance | 44.1 FPS 16.1 % | 52.5 FPS 0 % |
DirectX 12 performance | 29.9 FPS 0 % | 27.7 FPS 7 % |
Graphic card computing | 3414.7 operations/s 0 % | 2329.3 operations/s 31.8 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Radeon Pro 5500M, GeForce GTX 1650 Ti (Max-Q Design).
Average frames per second | Radeon Pro 5500M | GeForce GTX 1650 Ti (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 92.4 FPS | 88.9 FPS |
High settings | 166.3 FPS | 160.0 FPS |
Medium settings | 199.6 FPS | 192.0 FPS |
Low settings | 279.4 FPS | 268.8 FPS |
Difference | 0 % | 3.8 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Radeon Pro 5500M, GeForce GTX 1650 Ti (Max-Q Design).
Grand Theft Auto V | Radeon Pro 5500M | GeForce GTX 1650 Ti (Max-Q Design) |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 70.0 FPS | 67.7 FPS |
High settings | 126.0 FPS | 121.9 FPS |
Medium settings | 151.2 FPS | 146.3 FPS |
Low settings | 211.6 FPS | 204.8 FPS |
Difference | 0 % | 3.2 % |