General information | Quadro RTX 3000 (Max-Q Design) | GeForce GT 650M |
---|---|---|
Launched | Q4 2019 | Q3 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 6144 MB 0 % | 2048 MB 66.7 % |
DirectX | DirectX 12 | DirectX 11.2 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 60 W 0 % | 45 W 25 % |
Performance | Quadro RTX 3000 (Max-Q Design) | GeForce GT 650M |
Overall Score | 46492 0 % | 17652 62 % |
Future Proof | 70 % 0 % | 21 % 70 % |
Benchmark Score | 21615 0 % | 3116 85.6 % |
2D Benchmark Score | 344 0 % | 235.9 31.4 % |
Average DirectX performance | 70.9 FPS 0 % | 10.8 FPS 84.8 % |
DirectX 9 performance | 111 FPS 0 % | 25.2 FPS 77.3 % |
DirectX 10 performance | 63.7 FPS 0 % | 4 FPS 93.8 % |
DirectX 11 performance | 72.8 FPS 0 % | 10 FPS 86.3 % |
DirectX 12 performance | 36.2 FPS 0 % | 4 FPS 88.9 % |
Graphic card computing | 2741 operations/s 0 % | 543.5 operations/s 80.2 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro RTX 3000 (Max-Q Design), GeForce GT 650M.
Average frames per second | Quadro RTX 3000 (Max-Q Design) | GeForce GT 650M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 104.2 FPS | 29.1 FPS |
High settings | 187.5 FPS | 52.4 FPS |
Medium settings | 225.0 FPS | 62.9 FPS |
Low settings | 315.0 FPS | 88.0 FPS |
Difference | 0 % | 72.1 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro RTX 3000 (Max-Q Design), GeForce GT 650M.
Grand Theft Auto V | Quadro RTX 3000 (Max-Q Design) | GeForce GT 650M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 77.7 FPS | 27.9 FPS |
High settings | 139.9 FPS | 50.3 FPS |
Medium settings | 167.9 FPS | 60.3 FPS |
Low settings | 235.0 FPS | 84.4 FPS |
Difference | 0 % | 64.1 % |