General information | Radeon R7 M260X | GeForce GTX 260M |
---|---|---|
Launched | Q1 2015 | Q3 2012 |
Used in | Mobile | Mobile |
Factory | AMD | NVIDIA |
Memory | 4096 MB 0 % | 1024 MB 75 % |
DirectX | DirectX 11.2 | DirectX 10 |
OpenGL | OpenGL 4.3 | OpenGL 3.3 |
Performance | Radeon R7 M260X | GeForce GTX 260M |
Overall Score | 16050 0 % | 9896 38.3 % |
Future Proof | 38 % 0 % | 21 % 44.7 % |
Benchmark Score | 2576 0 % | 979 62 % |
2D Benchmark Score | 166.5 0 % | 42.6 74.4 % |
Average DirectX performance | 8.2 FPS 0 % | 4 FPS 51.1 % |
DirectX 9 performance | 17.8 FPS 0 % | 15 FPS 15.6 % |
DirectX 10 performance | 4 FPS 0 % | 1 FPS 75 % |
DirectX 11 performance | 6 FPS 0 % | 0 FPS 100 % |
DirectX 12 performance | 5 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 427.9 operations/s 0 % | 0 operations/s 100 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Radeon R7 M260X, GeForce GTX 260M.
Average frames per second | Radeon R7 M260X | GeForce GTX 260M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 25.4 FPS | 12.9 FPS |
High settings | 45.7 FPS | 23.1 FPS |
Medium settings | 54.8 FPS | 27.8 FPS |
Low settings | 76.8 FPS | 38.9 FPS |
Difference | 0 % | 49.4 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Radeon R7 M260X, GeForce GTX 260M.
Grand Theft Auto V | Radeon R7 M260X | GeForce GTX 260M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 25.1 FPS | 14.5 FPS |
High settings | 45.2 FPS | 26.2 FPS |
Medium settings | 54.3 FPS | 31.4 FPS |
Low settings | 76.0 FPS | 44.0 FPS |
Difference | 0 % | 42.1 % |