General information | GeForce GT 640M | GeForce GTX 260M |
---|---|---|
Launched | Q4 2012 | Q3 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 2048 MB 0 % | 1024 MB 50 % |
Core Clock | 625 MHz 0 % | 550 MHz 12 % |
DirectX | DirectX 11 | DirectX 10 |
OpenGL | OpenGL 4.5 | OpenGL 3.3 |
Thermal Design Power (TDP) | 32 W 50.8 % | 65 W 0 % |
Performance | GeForce GT 640M | GeForce GTX 260M |
Overall Score | 15409 0 % | 9896 35.8 % |
Future Proof | 23 % 0 % | 21 % 8.7 % |
Benchmark Score | 2374 0 % | 979 58.8 % |
2D Benchmark Score | 195.2 0 % | 42.6 78.2 % |
Average DirectX performance | 8.3 FPS 0 % | 4 FPS 51.6 % |
DirectX 9 performance | 19.1 FPS 0 % | 15 FPS 21.4 % |
DirectX 10 performance | 3 FPS 0 % | 1 FPS 66.7 % |
DirectX 11 performance | 8 FPS 0 % | 0 FPS 100 % |
DirectX 12 performance | 3 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 436.9 operations/s 0 % | 0 operations/s 100 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GT 640M, GeForce GTX 260M.
Average frames per second | GeForce GT 640M | GeForce GTX 260M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 23.9 FPS | 12.9 FPS |
High settings | 43.0 FPS | 23.1 FPS |
Medium settings | 51.6 FPS | 27.8 FPS |
Low settings | 72.3 FPS | 38.9 FPS |
Difference | 0 % | 46.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GT 640M, GeForce GTX 260M.
Grand Theft Auto V | GeForce GT 640M | GeForce GTX 260M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 24.0 FPS | 14.5 FPS |
High settings | 43.3 FPS | 26.2 FPS |
Medium settings | 51.9 FPS | 31.4 FPS |
Low settings | 72.7 FPS | 44.0 FPS |
Difference | 0 % | 39.5 % |