General information | GeForce GTX 1660 Ti (Max-Q Design) | Mobility Radeon HD 4850 |
---|---|---|
Launched | Q2 2019 | Q3 2009 |
Used in | Mobile | Mobile |
Factory | NVIDIA | AMD |
Memory | 6144 MB 0 % | 1024 MB 83.3 % |
Core Clock | 1140 MHz 0 % | 500 MHz 56.1 % |
DirectX | DirectX 12 | DirectX 10.1 |
OpenGL | OpenGL 4.6 | OpenGL 3.3 |
Performance | GeForce GTX 1660 Ti (Max-Q Design) | Mobility Radeon HD 4850 |
Overall Score | 47228 0 % | 14958 68.3 % |
Future Proof | 66 % 0 % | 1 % 98.5 % |
Benchmark Score | 22305 0 % | 2237 90 % |
2D Benchmark Score | 362.8 23.7 % | 475.3 0 % |
Average DirectX performance | 72.1 FPS 0 % | 6.4 FPS 91.1 % |
DirectX 9 performance | 126.8 FPS 0 % | 9.3 FPS 92.6 % |
DirectX 10 performance | 54.2 FPS 0 % | 5.1 FPS 90.5 % |
DirectX 11 performance | 72.4 FPS 0 % | 7.9 FPS 89.1 % |
DirectX 12 performance | 35.2 FPS 0 % | 3.3 FPS 90.6 % |
Graphic card computing | 3052.4 operations/s 0 % | 537.1 operations/s 82.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1660 Ti (Max-Q Design), Mobility Radeon HD 4850.
Average frames per second | GeForce GTX 1660 Ti (Max-Q Design) | Mobility Radeon HD 4850 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 106.4 FPS | 22.9 FPS |
High settings | 191.5 FPS | 41.2 FPS |
Medium settings | 229.8 FPS | 49.5 FPS |
Low settings | 321.7 FPS | 69.3 FPS |
Difference | 0 % | 78.5 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1660 Ti (Max-Q Design), Mobility Radeon HD 4850.
Grand Theft Auto V | GeForce GTX 1660 Ti (Max-Q Design) | Mobility Radeon HD 4850 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 79.0 FPS | 23.3 FPS |
High settings | 142.2 FPS | 41.9 FPS |
Medium settings | 170.6 FPS | 50.3 FPS |
Low settings | 238.8 FPS | 70.4 FPS |
Difference | 0 % | 70.5 % |