General information | GeForce MX330 | GeForce GT 645M |
---|---|---|
Launched | Q2 2020 | Q1 2013 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 2048 MB 0 % | |
Performance | GeForce MX330 | GeForce GT 645M |
Overall Score | 25155 0 % | 15493 38.4 % |
Future Proof | 73 % 0 % | 25 % 65.8 % |
Benchmark Score | 6328 0 % | 2400 62.1 % |
2D Benchmark Score | 230.2 0 % | 157.6 31.6 % |
Average DirectX performance | 19.8 FPS 0 % | 7.2 FPS 63.6 % |
DirectX 9 performance | 38.3 FPS 0 % | 13.9 FPS 63.8 % |
DirectX 10 performance | 9.9 FPS 0 % | 3 FPS 69.7 % |
DirectX 11 performance | 19.1 FPS 0 % | 7 FPS 63.6 % |
DirectX 12 performance | 11.9 FPS 0 % | 5 FPS 57.9 % |
Graphic card computing | 988 operations/s 0 % | 468.7 operations/s 52.6 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce MX330, GeForce GT 645M.
Average frames per second | GeForce MX330 | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 47.8 FPS | 24.1 FPS |
High settings | 86.1 FPS | 43.4 FPS |
Medium settings | 103.3 FPS | 52.0 FPS |
Low settings | 144.6 FPS | 72.8 FPS |
Difference | 0 % | 49.6 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce MX330, GeForce GT 645M.
Grand Theft Auto V | GeForce MX330 | GeForce GT 645M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 40.9 FPS | 24.2 FPS |
High settings | 73.5 FPS | 43.5 FPS |
Medium settings | 88.3 FPS | 52.2 FPS |
Low settings | 123.6 FPS | 73.1 FPS |
Difference | 0 % | 40.9 % |