General information | GeForce GTX 1650 (Max-Q Design) | Quadro M3000M |
---|---|---|
Launched | Q2 2019 | Q4 2015 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 3.0 x16 |
Memory | 4096 MB 0 % | 4096 MB 0 % |
DirectX | DirectX 12 | DirectX 12.1 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 53.3 % | 75 W 0 % |
Performance | GeForce GTX 1650 (Max-Q Design) | Quadro M3000M |
Overall Score | 39910 0 % | 37785 5.3 % |
Future Proof | 66 % 0 % | 43 % 34.8 % |
Benchmark Score | 15928 0 % | 14277 10.4 % |
2D Benchmark Score | 329.6 17.4 % | 399.2 0 % |
Average DirectX performance | 51.1 FPS 0 % | 47.3 FPS 7.4 % |
DirectX 9 performance | 96.7 FPS 2.8 % | 99.5 FPS 0 % |
DirectX 10 performance | 32 FPS 0 % | 25 FPS 21.9 % |
DirectX 11 performance | 46.8 FPS 0 % | 41.8 FPS 10.7 % |
DirectX 12 performance | 29 FPS 0 % | 23 FPS 20.8 % |
Graphic card computing | 2256.8 operations/s 0 % | 2112.7 operations/s 6.4 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 (Max-Q Design), Quadro M3000M.
Average frames per second | GeForce GTX 1650 (Max-Q Design) | Quadro M3000M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 86.3 FPS | 80.7 FPS |
High settings | 155.3 FPS | 145.3 FPS |
Medium settings | 186.4 FPS | 174.3 FPS |
Low settings | 260.9 FPS | 244.1 FPS |
Difference | 0 % | 6.5 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 (Max-Q Design), Quadro M3000M.
Grand Theft Auto V | GeForce GTX 1650 (Max-Q Design) | Quadro M3000M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 66.2 FPS | 62.6 FPS |
High settings | 119.1 FPS | 112.6 FPS |
Medium settings | 142.9 FPS | 135.1 FPS |
Low settings | 200.0 FPS | 189.2 FPS |
Difference | 0 % | 5.4 % |