General information | GeForce GTX 1650 Ti (Max-Q Design) | Quadro M520 |
---|---|---|
Launched | Q2 2020 | Q2 2017 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Memory | 4096 MB 0 % | 2048 MB 50 % |
Core Clock | 1035 MHz 0.6 % | 1041 MHz 0 % |
DirectX | DirectX 12 | DirectX 12 |
OpenGL | OpenGL 4.6 | OpenGL 4.5 |
Thermal Design Power (TDP) | 35 W 0 % | 25 W 28.6 % |
Performance | GeForce GTX 1650 Ti (Max-Q Design) | Quadro M520 |
Overall Score | 40728 0 % | 21981 46 % |
Future Proof | 73 % 0 % | 53 % 27.4 % |
Benchmark Score | 16587 0 % | 4832 70.9 % |
2D Benchmark Score | 330.7 0 % | 229 30.7 % |
Average DirectX performance | 53.9 FPS 0 % | 14.8 FPS 72.6 % |
DirectX 9 performance | 100.8 FPS 0 % | 28.8 FPS 71.4 % |
DirectX 10 performance | 34 FPS 0 % | 9.1 FPS 73.3 % |
DirectX 11 performance | 52.6 FPS 0 % | 12.1 FPS 77 % |
DirectX 12 performance | 28.1 FPS 0 % | 9 FPS 67.8 % |
Graphic card computing | 2348 operations/s 0 % | 782.1 operations/s 66.7 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for GeForce GTX 1650 Ti (Max-Q Design), Quadro M520.
Average frames per second | GeForce GTX 1650 Ti (Max-Q Design) | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 88.7 FPS | 39.8 FPS |
High settings | 159.7 FPS | 71.6 FPS |
Medium settings | 191.7 FPS | 85.9 FPS |
Low settings | 268.4 FPS | 120.3 FPS |
Difference | 0 % | 55.2 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for GeForce GTX 1650 Ti (Max-Q Design), Quadro M520.
Grand Theft Auto V | GeForce GTX 1650 Ti (Max-Q Design) | Quadro M520 |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 67.8 FPS | 35.4 FPS |
High settings | 122.0 FPS | 63.7 FPS |
Medium settings | 146.4 FPS | 76.4 FPS |
Low settings | 205.0 FPS | 107.0 FPS |
Difference | 0 % | 47.8 % |