General information | Quadro M500M | GeForce GTX 260M |
---|---|---|
Launched | Q1 2016 | Q3 2012 |
Used in | Mobile | Mobile |
Factory | NVIDIA | NVIDIA |
Motherboard Bus | PCIe 3.0 x16 | PCIe 2.0 x16 |
Memory | 2048 MB 0 % | 1024 MB 50 % |
DirectX | DirectX 12.1 | DirectX 10 |
OpenGL | OpenGL 4.5 | OpenGL 3.3 |
Thermal Design Power (TDP) | 30 W 53.8 % | 65 W 0 % |
Performance | Quadro M500M | GeForce GTX 260M |
Overall Score | 17387 0 % | 9896 43.1 % |
Future Proof | 45 % 0 % | 21 % 53.3 % |
Benchmark Score | 3023 0 % | 979 67.6 % |
2D Benchmark Score | 186.3 0 % | 42.6 77.1 % |
Average DirectX performance | 9.5 FPS 0 % | 4 FPS 57.9 % |
DirectX 9 performance | 20.2 FPS 0 % | 15 FPS 25.4 % |
DirectX 10 performance | 4 FPS 0 % | 1 FPS 74.7 % |
DirectX 11 performance | 7 FPS 0 % | 0 FPS 100 % |
DirectX 12 performance | 7 FPS 0 % | 0 FPS 100 % |
Graphic card computing | 663.6 operations/s 0 % | 0 operations/s 100 % |
Comparison of average FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) for Quadro M500M, GeForce GTX 260M.
Average frames per second | Quadro M500M | GeForce GTX 260M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 28.5 FPS | 12.9 FPS |
High settings | 51.4 FPS | 23.1 FPS |
Medium settings | 61.7 FPS | 27.8 FPS |
Low settings | 86.3 FPS | 38.9 FPS |
Difference | 0 % | 55 % |
Comparison of FPS count by settings on resolution 1920 × 1080 (FHD (1080p)) in game Grand Theft Auto V for Quadro M500M, GeForce GTX 260M.
Grand Theft Auto V | Quadro M500M | GeForce GTX 260M |
---|---|---|
Screen resolution: 1920 × 1080 pixels Change | ||
Ultra settings | 27.5 FPS | 14.5 FPS |
High settings | 49.4 FPS | 26.2 FPS |
Medium settings | 59.3 FPS | 31.4 FPS |
Low settings | 83.0 FPS | 44.0 FPS |
Difference | 0 % | 47.1 % |